For over 8 years, Gork Studio has been successfully supporting developers and architects with the development of 3D content. The result of the studio’s work is hundreds of happy families who have made their apartment choices thanks to our renders, as well as numerous victories of our clients in architectural competitions.
Gork Studio’s work is distinguished by a systematic approach that allows for the creation of high-quality photorealistic images, animations, and interactive projects, even under time constraints.
What materials are required for the evaluation and start of a visualization project?
Basic brief for analyzing incoming information:
— Project name, geolocation, and typology — Number of angles or flights — Time of day and season for each angle — References — Final material format — Deadlines — NDA terms — Drawings or sketches: situational plan, general plan, landscaping and greening plan, street furniture specification, coverings, finishing materials, facades, floor plans, sections, 3D models (if available, any format)
Contact us if you encounter difficulties in gathering materials and forming the technical specifications — we will consult and help assemble the material for your project.
What are the main stages of visualization development?
Stages of 3D content development:
— Analysis of source material — Scenario formation or setting of preliminary angles — Creation of a commercial proposal and technical specifications — Contract conclusion — Modeling — Visualization — Post-production
In any creative endeavor, there is no limit to perfection. However, commercial tasks have constraints in terms of deadlines and budget limits. A systematic approach to project implementation guarantees quality and a predictable outcome.
The agreement of the work done occurs at the end of each project stage. After agreement, changes to the completed stages can be made as an additional task, which is evaluated separately from the main one. The same principle applies to changes in the technical specifications and incoming information.
All our technical and artistic specialists have extensive experience in the field of 3D, and the team undertakes each task in a way that they can proudly add the project to the studio’s portfolio.
What technical means are used in creating projects?
Technical tools are divided into two categories: software (SW) and hardware.
Software: — 3Ds max — the most widespread and functional package for working with 3D graphics on the market — Corona render — a physically accurate rendering engine that creates photorealistic content — Adobe Photoshop — needs no introduction. Used for post-production of static images — Davinci Resolve (Fusion Studio) — responsible for compositing, editing, and working with sound on animation projects
Hardware: Our hardware is a matter of pride for the studio. We use the most productive components on the market and update our workstations every 2−3 years. For example: AMD Ryzen 3990x, Rtx 3090, 256Gb Ram, as well as our own 100Tb SAN server with a Thunderbolt 3 network.
There is a misconception that the concept of "beautiful" is a strictly subjective parameter. Subjectivity is one of the categories influencing the overall perception. We have developed our own system of quality criteria that allows us to objectively control the result of the work:
The assessment of timelines and costs for visualization, animation, or interactive projects includes a mandatory condition — preliminary task analysis. If you do not have a precise technical specification, you can limit it to a rough understanding of the incoming information, the volume of the final material, and your deadlines. This will allow us to give a preliminary assessment within one working day, and you to decide on further cooperation with Gork Studio.
We have outlined all the stages affecting the assessment of visualization projects in a separate cycle:
An architectural Telegram-journal that captures the experience of our studio in the 3D, architecture, development, and art market. In the journal’s pages, you will find guides, project reviews, interviews with colleagues, and always have the opportunity to discuss relevant questions. Join us, we are more than 7,000 strong!
PS For lovers of beautiful architecture and good references, we have a special Photoproject column by the chief editor and studio head, Kirill Gorozhanin.
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